Lifestream

Results for #rust

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07:03 utc mar 14 2019 permalink

Deck making for an internal tech talk called "How to Implement the Chromecast Protocol in Rust When You Don't Know Rust" #rust futures and impl trait 😭 #fail

06:07 utc jan 27 2019 permalink

I have eliminated all explicit casts in punchtop #rust #win https://github.com/lopopolo/punchtop/commit/1e41ca3

05:47 utc jan 27 2019 permalink

More #rust safety: removed a cast to usize with the new usize::from_be_bytes converter https://github.com/lopopolo/punchtop/commit/2263c80 #win

08:00 utc jan 21 2019 permalink

The game that I'm working on is punchtop https://github.com/lopopolo/punchtop #win #rust #powerhour

07:57 utc jan 21 2019 permalink

I made a small #rust crate called stream-util for a game I'm working on. https://github.com/lopopolo/punchtop/tree/master/stream-util allows graceful drains of tokio mpsc channels or canceling a futures Stream. Clippy pedantic and fully documented #win

07:54 utc jan 21 2019 permalink

I implemented a #rust client for the #chromecast protocol for a game I'm working on. I collected a fairly exhaustive set of protocol documentation: https://github.com/lopopolo/punchtop/tree/master/cast-client

19:48 utc dec 26 2018 permalink

First #rust #patch accepted https://github.com/asomers/futures-locks/pull/10 closing out 2018 with a bang

08:06 utc dec 22 2018 permalink

Took 4.5 years but I've finally started to learn #rust: https://hyperbo.la/lifestream/298/. I'm implementing a power hour game that plays to a #chromecast with a #react webview UI.

07:17 utc jun 24 2014 permalink

thinking of writing a toy in #rust or #golang